error message
Text that describes a 4GL error. Each error is identified by an integer,
usually negative, called an error code. Each code corresponds to a specific error
message. Such messages can be retrieved by running the Error Reference utility or
within a program by making a call to the ERR_GET( ), ERR_PRINT( ), or
ERR_QUIT( ) built-in functions. By default, 4GL automatically displays some run-time
error messages on the screen.
See also error handling, error log, status variable.