binding
A one-to-one correspondence between entities in two domains. The association
between an identifier and its resource (a location in memory) is called a
binding. In 4GL, the correspondence between form fields and program variables during
data entry is also called a binding. Several 4GL user interaction statements
include a binding clause that lists the names of accept user input from a form
field and program variables and their corresponding form fields (or database
columns). These statements include CONSTRUCT, INPUT, INPUT ARRAY, and PROMPT.
See also data entry, identifier, program array, program record, screen array, screen record, user interaction statement.